#ifndef AOLIS_OBJECT_SPRITED
#define AOLIS_OBJECT_SPRITED

#include "object_base.h"

class SpritedObject : public BaseObject {
  public:
    SpritedObject(char* pixmap);
    SpritedObject(char* name, char* pixmap);
  private:
    char* name;
};

#endif /* AOLIS_OBJECT_SPRITED */
